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What is compiled geometry in Quake 3?

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Hi! There was a question about how they can load geometry so quick in Quake 3. One guy said that they use compiled geometry. What does he meen?

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I think that may have been me :D. I think I may have worded that a bit wrong. What I meant was that the levels are stored in a binary format, rather than a text based format. This saves space and is much more efficient for loading data.

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Yep, the BSP file has the following data (and much more, but I won''t go into that) all in one file...

vertices
faces
static meshes
lightmap textures
bsp leaves
bsp nodes

The loading of the BSP file is practically instant, but the loading of the textures takes a lot longer.


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