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No GL colors

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Why can''t I use glColor on non-textured triangles when lighting is enabled? They all turn grey, whatever color I type.

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Guest Anonymous Poster
You need to use glMaterialfv .... ie,

float diffuse[] = {1.0,0.0,0.0,0.0};
float ambient[] = {0.1,0.1,0.1,0.0};
float specular[] = {0.0,0.0,1.0,0.0};

glMaterialfv(GL_FRONT,GL_AMBIENT,ambient);
glMaterialfv(GL_FRONT,GL_DIFFUSE,diffuse);
glMaterialfv(GL_FRONT,GL_SPECULAR,specular);

if you still want to use glColor3f() with lighting, use

glColorMaterial(GL_FRONT,GL_DIFFUSE);
glEnable(GL_COLOR_MATERIAL);

with whatever aspect of the material you want it to control ....

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