Limitations of a Secondy Soundbuffer
Are there any limitations of the Secondary DirectSoundbuffer?
I''m loading a 15Mb Wavefile (I know it''s huge. Hasn''t implemented streaming yet) but EVEN how I do, I can only read / allocate a Secondary Soundbuffer that''s about 300K big! Is that as it should be or are there any problems in my code?
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