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User clip planes and HW TnL

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I am wondering about what I could do instead of using user clip planes to clip my geometry (against a mirror, if you''re curious). If I force software vertex processing, I can use user clip planes, but my GeForce2 doesn''t seem to support clip planes in hardware. Is there any way to clip the geometry? I don''t really care about processing what would be clipped, I just want it to be hidden. ---------------- Blaster Computer game programmer and part time human being Strategy First - BlasterSoft -

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