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russian-bear

bullet hits on walls/windows how to?

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Just calculate an intersection between the ray that describes the bullet, and a polygon. One way of making the hits actually leave marks on the wall would be to insert the hits in a texture, and blend that with the walltexture.
I''m sure there''s faster ways, but this seems to be the easiest =)



--
MFC is sorta like the swedish police... It''''s full of crap, and nothing can communicate with anything else.

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