Which is the fastest way of calcing point normals?

Started by
9 comments, last by brewski 21 years, 11 months ago
quote:Original post by endo
Is this a typical representation of a 3d vertex in OpenGL?


It''s just an example of a possible vertex type, i think your better of using different vertex types for specific tasks, to preserve memory.....

Some meshes don''t need an alpha component in their vertices, some don''t even need normals or texture coordinates......


Hope this makes any sense (it''s very late over here)

-Crawl
--------<a href="http://www.icarusindie.com/rpc>Reverse Pop Culture

This topic is closed to new replies.

Advertisement