can i use a quake engine to make RPGs?
You could use it.... It''s a long way off from an RPG engine though, you would have to custom code most of the RPG elements (Chat system, automation, inventory management..)
I wouldnt suggest using the quake source for any project. It do not have an OO design. Especially since you would have to do alot of modification to the engine to make it suit an rpg. And worse than a non OO fps, is a non OO rpg. When i read the sources to 3d engines written purely in C all i can think is "ewww, an OO implementation of this much more natural and logical."
Reality Makes Me XiC
I don''t do talk, I code: passion is my feul. Use my programs, experience beauty.
http://www.x-i-c.com/
Reality Makes Me XiC
I don''t do talk, I code: passion is my feul. Use my programs, experience beauty.
http://www.x-i-c.com/
Do a search for "Strife" (its old but a demo might still be available). It was a rpg built using the DooM engine.
Well, I generally agree that OO is great.
However, everyone has their different ways of doing things.
Maybe HaRsH only knows C. ^,^
Anywho...I would stay away from Q3 for an RPG.
Mess around with the Q1 and Q2 source and see if you can get it
to work for you.
Personally, I''d recommend just writing an engine from scratch.
But, that''s just me. ^^;
-Hyatus
"da da da"
However, everyone has their different ways of doing things.
Maybe HaRsH only knows C. ^,^
Anywho...I would stay away from Q3 for an RPG.
Mess around with the Q1 and Q2 source and see if you can get it
to work for you.
Personally, I''d recommend just writing an engine from scratch.
But, that''s just me. ^^;
-Hyatus
"da da da"
quote:Original post by Hyatus
Anywho...I would stay away from Q3 for an RPG.
Why, out of curiosity?
Anachronox is a quake 2 based RPG, which by all reports is quite good.
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