quote:Original post by i8degrees
Well, for one, SDL wouldn''t be able to acess all the hardware specific, or feature specific, functions that DirectX might be able to handle. Since it is a cross-platform library, every function has to work on ALL platforms, and obviously, not all graphics features are available on all platforms.
Wrong dude, as already mentioned, SDL wraps DX on Windows systems and OGL on Linux systems. So basicly, you could use SDL for serious game programming. BTW, Loki used SDL for some of their ports of Windows games( or was it for all of them? I don''t remember ). So SDL could be used for Serious Game programming as the original poster calls it.
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