Model LOD?

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10 comments, last by Ranger_One 20 years, 4 months ago
quote:
except that now u have 2 3000-vertex models instead of 1


Only if you precalc it. You could also generate the second transition model on the fly and discard it as soon as the transition is over. OK, you''ll temporarily need some more vertex stream cache, but in the days of 128MB 3D boards, that shouldn''t really be a problem...
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Sorry for, that I brought up this old topic, but I just wanted some extra info. Yann describes a technique here, which I very much like. But how should I see this reducing of a hi poly model into a low poly model? Should this be done by hand or by some plugin (are there any plugins for this)?
I have looked for some plugins, but every plugin deletes the vertices: they don''t, as Yann said, only move the vertices.
About the vertex shader:
From when do the graphic cards support vertex shaders?
Not every graphic card support them right?
So I thought, If the card doesn''t support them then I would just not do any lod: I would draw the low poly model.
Is this good thinking or are there better ways of dealing with model lod ?

TIA,

Michel

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