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Darkan_Fireblade

Protecting your ideas?

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You can''t patent ideas. Why? Because they''re worthless without implementations. You can, however, patent algorithms and solutions to specific problems.

[blunt]
Nobody gives a rat''s ass about your game idea. The web is littered with ideas - many of them astounding. They haven''t been stolen and wont be, largely because the effort is in bringing the idea to fruition.
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Thanks to Kylotan for the idea!

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quote:
He didn't ask for your opinion on whether his idea was good or not. He asked for some legal advice.


About 20 posts down:

Which company to submit my idea

which links to:

GameDev.net Webmaster FAQ

which gives the answer to:

"Q: How much can I get for this great game idea I've got? Who do I sell it to?"

Was this the kind of answer he was looking for?



[edited by - Silvermyst on May 2, 2002 9:38:07 AM]

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Actually, I think ''look & feel'' concerns have been found to fall under US patent law, so you probably could patent aspects of your gameplay.

Patents are expensive, though. I''ve heard it costs about $30,000 minimum to get through the application process and end up with something enforcable. And since under the patent law, you have to write the patent _before_ you publish the product, it''s difficult to decide what''s worth a patent.

Since no game companies are currently doing this, I think we can safely say it''s been investiaged and deemed to not make much economic sense.

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Actually, the US patent office seems to let you patent just about anything that is related to computers in any way, it might not stand up in court though...

*working on my One-Click-Start-The-Game patent*

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