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GDI text

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i am using TOTWGPG. lets say if i use GDI text, i got it drawn. but clearing the backbuffer does not seem to remove it. is there a way that i can remove away the drawn GDI text? and does DX able to draw its own text? so mebbe i dun have to use the GDI.

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Clear out the back buffer at the top of the loop before drawing anything on it. PatBlt BLACKNESS or some such.

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Guest Anonymous Poster
The best way that I use to get rid of GDI is to use the forces of NOD.

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