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OpenGL Windows NT and OpenGL

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Hello, I am doing this project for my AI class, we have to make an expert system and give a presentation (I hate presentations) Anyway, i am doing mine on OpenGL, not so much the programming aspect but rendering different objects with different effects, and maybe if i have time producing code in c++ to do it, but anyway, my question is, are there any differences about programming for Windows NT or 2000, as compared to windows 98? I just want to know, so i am prepared. Also if anyone could test out my expert system, on and NT or 2000 machine i would appreciate it. Thanks bunches, later- Rollinr33 what we do in life... echoes in eternity...

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There are a few subtle differences between WNT and W9x and a few major differences. The major differences pertain to security features - user tokens and the like among others. In regards to OGL, the differences will pertain more to the availability of video drivers, whether the card manufacture has made them available to NT and 9x and whether those drivers support OGL - or more likely - how much of OGL they support. I''m running W2K so send me an email in regard to testing out your system.

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Hey that sounds cool, i am in class right now so when i get home i will send you an email reguarding testing the system, gotta go, thanks again, later-


what we do in life... echoes in eternity...

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Guest Anonymous Poster
Also NT/2k/XP also catches many bugs in win9x programs, like NULL pointers, and so on.

So you have a change of crashing in NT+ if you have bad coding practices.

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You can email me too (email in signature.) I''m actually running XP, but it''s based on the 2k kernel (more or less, and the 2k kernel is based on the NT kernel, therefore XP = NT++).

Billy -
(Hey, I''''m no longer anonymous!)

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