Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Herr_O

Textures missing

This topic is 5926 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I've made a small game that is played top down. The camera can zoom in and out. When I draw an explosion with a textured quad and the camera is zoomed out everything looks fine, when I draw the same explosion but the camera is zoomed in on the explosion then I lose the textures. The explosion becomes all white and blocky. Why is this and what can be done to fix it? I didn't have this problem with my previous graphic card (pci tnt2 ultra). The bugg came up when I bought my new GF4 ti4400. It uses the same drivers as my tnt2 card did (Detonator 28.32). The only couse I can come up with is that I am now using Anisotropic filtering (gf4) instead of Bilinear (tnt2) or that there is something wrong with the mipmaps.. [edited by - Herr_O on May 1, 2002 11:13:47 AM]

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!