Car racing game

Started by
2 comments, last by ssmaitra 21 years, 11 months ago
I am making a car racing game and want to know how to read the status(pressed/released) of more than one cursor key at a time. I wud appreciate if a smaple code of the above mentioned problem implemented using low level code was poseted up. I am familier with ASM and interrupts Siddhartha Maitra B.Tech(ECE) 2nd Year
Siddhartha MaitraB.Tech(ECE) 2nd Year
Advertisement
I have a good custom keyboard handler I wrote for Turbo C/C++ 3.0 for Dos... (interrupt 0x9 = keyboard intrerupt). What compiler are you using? And what''s your target (win32, dos, console,?)

Billy - BillyB@mrsnj.com
(Hey, I''''m no longer anonymous!)
I am using Turbo C++ ver 3.0 and my target platform is DOS
Siddhartha MaitraB.Tech(ECE) 2nd Year
I am using Turbo C++ ver 3.0 and my target platform is DOS. So please send me the keyboard handler or a sample code illustrating the basic principles
Siddhartha MaitraB.Tech(ECE) 2nd Year

This topic is closed to new replies.

Advertisement