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When two OBB's Collide

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I''ve benn working my way though Jeff Landers collision article on gamasutra ("when two hearts collide"). It''s about detecting OBB collisions by finding separating planes. This works like a charm but i''m kind of left on the cold when it comes to detecting the collision point so i can calculate dynamics on it. Anyone knows how to use this methos to detect this point or should i use something different for this? Does anyone have any functions lying around? .Pangplast

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