Soul Reaver had an interesting idea. When you lose your vitality as a physical being you end up in some of plane of reality in which (interestingly) the environment is somewhat morphed and misshapen, but almost identical to where you were (you watch it morph). However you can lose life in this state also which sends you back to the beginning, but you really don''t lose much when this happens. I would generally use the nearby portal to get back where I was rather than re-loading, IIRC.
"All you need to do to learn circular logic is learn circular logic"
Alternative to death
I like the Soul Reaver way.
I''ve not thought too hard about this for my game, but I''ll.
I''m sick of spending my time hitting quick load and quick save keys, although maybe I do because the game is too hard/unpredictable.
-* So many things to do, so little time to spend. *-
I''ve not thought too hard about this for my game, but I''ll.
I''m sick of spending my time hitting quick load and quick save keys, although maybe I do because the game is too hard/unpredictable.
-* So many things to do, so little time to spend. *-
The game "In Cold Blood" was based entirely on this premise. It was an adventure game, I think. Basically, you started out captured and had to tell your interrogators how you got there; everytime you "died" in the telling of the story, they would say "no, that''s not how it happened".
Also, in chess, any pawn reaching the other side of the board can become a fallen piece.
Also, in chess, any pawn reaching the other side of the board can become a fallen piece.
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