Loading Image files
I got "Windows game programming for dummies" in which André LaMothe makes a quite simple bitmapped game engine.
Since I am sort of a newbie I''ve been using most of his wrappers.
The problem is:
The function which loads a bmp into a DirectDraw surface, does not work properly in hi-color (16 bit) (I really don''t want to make my game in 256 colors...).
I need help with an easy to use function for loading (16 - 32 bit) bitmap images (or any other image type if they are simple enough) into a LPDIRECTDRAWSURFACE.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement