Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Alpha channels using OpenPTC+Titan...?

This topic is 5864 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi guys... Relativly new to the scene (well.. the windows game scene anyway) And I''m attempting to develop a 2D point ''n click adventure. Now I''m using OpenPTC for my pixel blitting and Titan for OpenPTC to load the images I would like to use for my backgrounds and stuff. Now ofcourse I want multiple layers of graphic in a scene so the characters can walk in front of, and behind stuff. Now my question is, how do I implement alpha channels so a foreground item doesn''t block out a rectangle of background graphics? In the end I''d like to have multiple layered parralax-scrolling rooms... I''m pretty sure I can figure out the parralax math once I''ve figured out how to do the alpha channel stuff though. Any help is appreciated. As I said before, I''m relativly new to the scene... so if I''m going about this all wrong... feel free to slap me upside the head

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!