Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


AppWizard Linker Error

This topic is 5919 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I’m new to DirectX but have done C++ and some openGL for about 7 months now. I only downloaded the DX8.1 sdk a few days ago and have been reading through the tutorials. Anyway, I tried to make a project with the AppWizard but without making any changes I got the following Linker error. --------------------Configuration: Test - Win32 Debug-------------------- Compiling resources... Compiling... Test.cpp dxutil.cpp d3dapp.cpp d3dutil.cpp d3dfile.cpp d3dfont.cpp dmutil.cpp diutil.cpp Linking... LINK : error : Internal error during ReadSymbolTable ExceptionCode = C0000005 ExceptionFlags = 00000000 ExceptionAddress = 00462730 NumberParameters = 00000002 ExceptionInformation[ 0] = 00000000 ExceptionInformation[ 1] = 0052C990 CONTEXT: Eax = FFFFFFFF Esp = 0012E6B0 Ebx = 00000000 Ebp = 004EE478 Ecx = 00727FF4 Esi = 00007CA4 Edx = 000012C9 Edi = 40004B6C Eip = 00462730 EFlags = 00010202 SegCs = 0000001B SegDs = 00000023 SegSs = 00000023 SegEs = 00000023 SegFs = 00000038 SegGs = 00000000 Dr0 = 0012E6B0 Dr3 = 00000000 Dr1 = 004EE478 Dr6 = 00727FF4 Dr2 = 00000000 Dr7 = 00000000 Error executing link.exe. Tool execution canceled by user. Somehow I think the wizard is supposed to produce code that actually compiles. I’ve never seen an error like this before. The sample programs compile OK just not ones I create with the AppWizard. If I specify that I don’t want any DirectX components it compiles OK but is not very useful. I’m using Visual C++ 6.0 with SP5 DX SDK 8.1

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!