Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


setting the correct trap for the mouse...

This topic is 5919 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

okie, i am trying to include mouse support to a specific menu. lets say, in a rectangle, of sample coordinates x1,y1 & x2,y2. most of the time, the mouse always "detects outside" that range. anyone has a good solution?

Share this post

Link to post
Share on other sites
Not sure if this is what you mean or not, but you could use PtInRect to test it. ie:

You would have a POINT called ptMouse and a RECT called rcBtn.
To test if the mouse is over the button you would use:

//the mouse is over the button

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!