Direct3D Z-buffering and textures
Some people using DX7 for VB is having trouble with rendering textured polygons when using a z-buffer. I''m starting to wonder, if you have to do something special to make this work.
Also, rendering with D3D TnL HAL is not showing any textures but D3D HAL mode does...anyone?
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Daniel Netz, Sentinel Design
"I'm not stupid, I'm from Sweden" - Unknown
I use DX7 for VB and I''m not having problems with the z-buffer or the texturing. What HW are you using?
Oh ya I like your quote:
"I''m not stupid, I''m from Sweden" - Unknown
Oh ya I like your quote:
"I''m not stupid, I''m from Sweden" - Unknown
It''s not really me having trouble with that, I made a simple Direct3D sample and some people modified it with a z-buffer. I know some gfx cards is having trouble with z-buffer formats. So then it''s really no bug?
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Daniel Netz, Sentinel Design
"I'm not stupid, I'm from Sweden" - Unknown
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Daniel Netz, Sentinel Design
"I'm not stupid, I'm from Sweden" - Unknown
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