Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

Levelworm

need help on quakec

This topic is 5916 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I''m currently thinking of making a small mod for quake1,since I don''t know anything about quakec(just learning). this mod shall consists these thing: 1.A self teleporter weapon(and its unique ammo) in column 8 2.1 new monster(just for practice) 3.some new maps(nothing to do with qc) Is it possible for qc to do these? Thanks

Share this post


Link to post
Share on other sites
Advertisement
yes, but i highly suggest deving for quake2 if possible. the interface is much cleaner, and you are using c instead of scripting langauge. quakec is really just a basic c style scripting langauge. search the net, there are TONS of tutorials on quake devving.

Share this post


Link to post
Share on other sites
Er...I like quake1 better and I currently don''t know anything zbout real programming(yeh,I shall learn it soon),but still thanks,anyone''s imformation is valuable!

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!