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wilehorse

How to rotate a 3d object about a given axis in D3DRM?

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I built a 3d object by loading a X file in D3DRM. and I want to rotate the object about a given axis but not its local axis or world axis. i don''t know how to achieve it. i wrote the program by visual basic 6.0. Any help will be appreciated!!!

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I don't know what function you should use but i strongly suggest you to abandone retained mode.It's D34d

[edited by - PiXeLatiOn on May 5, 2002 5:31:06 AM]

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i have to use d3drm since i want to control the animation in the scene in real time.
can i define the given axis as local axis in 3dmax then translate it to x file to achieve the rotation?
i did so yesterday, but my 3d object which is made up of three parts was separated in the scene.

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does x file contain the message of local axis? if not, how can the program recognize it? what is the default local axis? can i change it? how to change it?

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