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Psybr

skeletal meshes

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I was going to attempt to write my own file format with support through bone animation when I hit upon an idea. If all my models are going to be humanoid, why can''t I just hard code an animation (e.g. hand-waving motion) into the game, and save some space in the files? I was learning about skinned meshes in DirectX, but I''m not sure if there is any way to modify the bone positions (or the vertices) in a mesh.

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