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John Carmack?

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I keep on hearing about Jorn Carmack. What makes him so great with programming? So he took a laptop with him on his honeymoon- big deal. What makes Johny here so good? What projects has he worked on? Programming::~Fredric(const Annoy_Ance)

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Well some ones been locked in his closet for 30 years...
John carmack is the brains behind ....
Wolfenstien
Doom
Quake

Who let you Out?
(From your fellow Canadian)

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I''ve never heard of John Carmack until I found this message board, what else has he worked on besides Doom, Wolfenstein and Quake? Where is his website?

SPAR1

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The guy is a god damned genious!
Or at least certainly gifted.
I don''t believe you guys never heard of him.
Who cares what else he worked on isn''t that enough?
Site www.id.com
That''s his company!!!

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Guest Anonymous Poster
He has a Ferrari F50 w/ twin turbos, and a turbo Ferrari Testarossa that produces over 1000 hp. Nuff said

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I haven''t been locked up in a closet for 30 years... I''m only 15, and been programming for 1 month and a half! I didn''t know he made those amazing games! Quake 3 is my favorite FPS.... daaaaamn, that guy is amazing!

Programming::~Fredric(const Annoy_Ance)

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The reason John Carmack is so well known is because he basically created the FPS genre. He was the one who figured out how to draw 3D worlds quickly enough to be rendered real-time on a computer. He did this using ray-casting. That''s where Wolfenstein 3D came from. From there, he made it faster and prettier, giving us Doom. Then he made the jump to 3D polygons, ala Quake. Most 3D games today descend from that technology. That''s what makes him cool

Jonathan

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John Carmack is a genius! He basically invented the first-person shooter! It takes a lot of brains to come up with the math and programming technique of a first-person shooter all on your own. Especially when you''re making the first ever! My god, man! Have you been living in your basement!?

By the way, he also did the doom and quake seiries along with some other games that were made in the past by ID before Wolfensein.

"Remember, I'm the monkey, and you're the cheese grater. So no fooling around."
-Grand Theft Auto, London

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Guest Anonymous Poster
Laugh OUT LOUD.
John Carmack is good programmer but a crapy game designer.
John Romero was the one behind all of his great games. I prefer to call them John Romero''s games.

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Dunno but, I think id made the Commander Keen series too, can anyone confirm that?

--
I call them id softwares games

btw, anyone know how old carmack was when he started on Wolfenstein???

Martin Björklund

Edited by - Diemonex on 3/8/00 4:39:50 PM

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Yeah, you''re right. Carmack is behind all the commander keen series.

As a matter of fact, Carmack said a while ago that he was thinking about converting the keen series to gameboy color just to see whether it was possible and to get his mind of pc''s and 3d for a moment.

Jaap Suter

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Carmack says that openGL is so much easier to program in than direct x. Is this true?

i think i may have come across his e-mail address...

- Moe -

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well, from looking at openGL code (i've never coded in it, i'm using DX) it seems a hell of a lot simpler than directx.

Edited by - Gecko on 3/8/00 6:35:45 PM

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Guest Anonymous Poster
Why do people refer to John Carmack as some sort of god?
with JUST him, there would be no quake, I think of it as 50/50 between game designers and programmers, one with out the other will leave no results. True that the program makes it so the quality of the artists images can be displayed, but other than that you could think as a 3d game than nothing more than a wire frame world with no beautiful textures. John Carmack is the engine, not the gameplay, or what people keep going back to quake for.

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I''d think the reason most people praise John Carmack so much is because the general idea is it''s harder to develop new technology like he does than build something fun from it. I''m not going to state my opinion on that matter, but that''s my guess.

Jonathan

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Guest Anonymous Poster
Let''s not forget Michael Abrash, the other "brain" behind quake and a self called optimization nut as well

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Guest Anonymous Poster
Yeah Romero is a dork. I saw a picture of him the other day and he looks like that pissed off kid in the corner of the classroom that is loud, obnoxious, the one everyone makes fun of and is socially challenged. Cut your hair you D&D freak!!!!

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What makes all of the Quakes fun?
The game designers.

What makes all of the Quakes amazing?
John Carmack''s god-like programming skills.

Brenden

p.s. Commander Keen rocked. I''d buy it in a second for my GB.

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If Looking Glass and id teamed up, now that would result in a wicked game. System Shock style game with the Quake3 engine.

Ya think?

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Well, John Carmack doesn''t do any game design, so I really don''t think we can call him a crappy designer. As for Romero, doesn''t really matter what he did in the past. He''s pretty much a complete flop today. John Carmack is an excellent programmer, no argument against that. He''s been a major contributor to some of the greatest games available on the PC. He''s part of an elite group of extremely talented people within the gaming industry. Certainly not a god, but definitely a good model for any neophyte game programmer to measure himself by and strive for. One of many in the industry that would serve that role well though. He''s also one of the richest Game programmers in the industry (which certainly doesn''t hurt)

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I''d personally say that Michael Abrash is a far better programmer than John Carmack, I mean Carmack can do 3d engines, but that''s about all. Abrash can do a heck of a lot of things, and IMHO is less of a loner than Carmack, i.e. he doesn''t spend 2 weeks in a hotel room programming code...

Don''t flame for this tho, Just my thoughts...

+------------------+
| Dæmin |
|(Dominik Grabiec) |
|sdgrab@eisa.net.au|
+------------------+

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