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Muncher

using multiple textures - help

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G''day all, just a quicky... Is it possible to bind more than one texture per vertex array when using glDrawElements? If so how? Cheers Paul

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yes use (check syntax)
glActiveTexure(GL_TEXTURE0_ARB)
glBind(texture)
same deal with texture coordinates

repeat the above with texture unit 1 or 2 or 3 etc


http://uk.geocities.com/sloppyturds/gotterdammerung.html

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texture unit
glActiveClientTexure(...)
unit 0

repaet with unit 1


http://uk.geocities.com/sloppyturds/gotterdammerung.html

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