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I was working on my game engine and I'm trying to decide between using glInterleaveArrays and have all my vertex data in one huge place or if I should use glEnableClientState(...) for the individual arrays of vertices, colors, etc. I was reading through the red book and it stated that glInterleaveArrays would be a little faster in some situations and I was just wondering if it would really be worth it. Would there be a definate advantage using interleaved arrays over seperate arrays. Thanks. [edited by - doodah2001 on May 6, 2002 1:05:24 PM]

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