• Advertisement

Archived

This topic is now archived and is closed to further replies.

glInterleavedArrays

This topic is 5737 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I was working on my game engine and I'm trying to decide between using glInterleaveArrays and have all my vertex data in one huge place or if I should use glEnableClientState(...) for the individual arrays of vertices, colors, etc. I was reading through the red book and it stated that glInterleaveArrays would be a little faster in some situations and I was just wondering if it would really be worth it. Would there be a definate advantage using interleaved arrays over seperate arrays. Thanks. [edited by - doodah2001 on May 6, 2002 1:05:24 PM]

Share this post


Link to post
Share on other sites
Advertisement

  • Advertisement