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zaNeXuS

Everything looks weird from afar...

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Ok, I don''t know if this is a total newbie question, but say for instance your far clipping plane is about 100, and when you look maybe at textured polygons far away (while moving with a cam), they look like they start wobbling and the textures themselves looks bad too, REALLY bad. Is there a way to get rid of this or at least minimize the amount of this? --------------- Gaming is Life ---------------

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No, haven''t thought of it yet. Would it help a deal?

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Where can I get some good tutorials on mip mapping?

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