Everything looks weird from afar...
Ok, I don''t know if this is a total newbie question, but say for instance your far clipping plane is about 100, and when you look maybe at textured polygons far away (while moving with a cam), they look like they start wobbling and the textures themselves looks bad too, REALLY bad. Is there a way to get rid of this or at least minimize the amount of this?
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Gaming is Life
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No, haven''t thought of it yet. Would it help a deal?
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Gaming is Life
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Gaming is Life
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Where can I get some good tutorials on mip mapping?
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Gaming is Life
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Gaming is Life
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Use gluBuild2DMipmaps to load the image, and specify either GL_LINEAR_MIPMAP_LINEAR or GL_LINEAR_MIPMAP_NEAREST for your texture filtering.
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www.elf-stone.com
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www.elf-stone.com
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