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cruZ

MultiTex & Interleaved Vars

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Hi, I''m not quite sure how to use multi-texturing in conjuction with glInterleavedArrays, as the pre-defined format flags of this function only support one pair of texture coordinates. Is it possible to use glInterleavedArrays or should I use some strided array?

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not supported.... you have to use the regular vertex arrays.

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