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Setting my game view

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Im my last major project i must have called gltranslate a couple hundred times befor just starting to draw the scene. How could i adjust my 0,0,0 value to where i want it, and then use glLoadidentity() to reset back to that position and then put those values into my real matrix.

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glLoadIdentity();
glTranslatef(...);

glPushMatrix();
Translate_And_Rotate_Some_More();
Draw_Some_Stuff();
glPopMatrix();

glPushMatrix();
...
...
glPopMatrix();

glPushMatrix();
Translate_And_Rotate_Even_More();

glPushMatrix();
...
...
glPopMatrix();

glPushMatrix();
...
...
glPopMatrix();
glPopMatrix();

// etc. . .



[edited by - smart_idiot on May 7, 2002 3:27:58 PM]

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