Jump to content
  • Advertisement


This topic is now archived and is closed to further replies.


Simple charecter animation

This topic is 5922 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Im thinking of making an rpg like game with charecters that have removeable armor, swords, etc. I don''t think md2 would be a good answer, or else i would have to make animations for everything. I think my best way to go would to build the body parts seperate and then make a extremly simple ik for the parts that would only know how to translate from one movement to another. Also i was thinking to create these movement in 3dmax as lines and then use those lines as keyframes. So i guess i would have many diffrent animations that could be applied to any humanoid charecter(using some sort of function). An then simce everybody part is seperate i could just place objects(clothing, swords in hand) over them after i call its list for that part. Is this a good idea?

Share this post

Link to post
Share on other sites

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!