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RPGElite

Dynamic stuff in a BSP-based world?

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ok, I have a BSP tree-based engine up and running, with the tree calculated just after I load the file. Now, my question is this - let''s say I want there to be switches in the world, and when these switches are activated, things move (doors open, bridges go across pits, etc...). How do I do this since BSP Trees handle only static polygons? I _could_ recalculate the tree after doing this, but that seems terribly slow. I know there must be a better way, but I haven''t the faintest idea where to begin. And while we''re on the subject - once I get this working I plan on putting monsters of some type in the world. They''ll be moving around, so how do I use them with by renderer, since they''ll move around the tree? Thanks for any help (source code would be greatly appreciated, OGL preferred but anything is useful gameguru4@yahoo.com

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Guest Anonymous Poster
Keep static stuff in your bsp, and non-static stuff out of the bsp. Make things like doors and sliding bridges as game objects (like monsters with no brains but preprogrammed to move in various ways).

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I'm just curious - why do people not register for the board? It only took me a minute, and it lets you get e-mail reminders when your posts have been replied to.

Yet still I see a lot of "Anonymous Poster" remarks...what's up with that?

Update - I didn't mean to say it was bad to not be registered, and thanks for the help, I was just curious. I just realized it sounded kind of like I was saying that not signing up for the board was a cardinal sin or something. Don't take it that way.

gameguru4@yahoo.com

http://game.guru.tripod.com

Edited by - RPGElite on 3/8/00 11:36:34 PM

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And some of us anonymous posters are just lazy. (That was my anon post above.) I have so many passwords on so many systems that it gets annoying after a while.

But now I''m registered once, so I won''t need to worry about it again.


Blue programmer needs food badly.
Blue programmer is about to die!

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