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Graphics Engine

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I want to build a simple, yet robust graphics engine...In fact i''m not sure if i''m using the right buzz word, but I need a framework which (using OOP) would be able to animate sprites, etc, etc. Any info on the subject would be appreciated. Including stuff like what does a basic graphics engine need? That kind of stuff. Thanks. Jeremy

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There really isn''t much knowledge to engine programming (if it''s not the next Q3 engine though), I like to do it like this:

1. Graphics functions (2D or 3D)
2. Sound/Music management
3. Multiplayer functions (optional)
4. Other components you may need
5. A good error handler, log files, consoles
6. Something like a "main engine" component which manages all other components

Just think through before starting, what you need from it, how it shall be built and what things it has to do. Start building from "the bottom" with a robust framework, error-handling and component management and then add the rest of the code.

Daniel Netz, Sentinel Design

"I'm not stupid, I'm from Sweden" - Unknown

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