Archived

This topic is now archived and is closed to further replies.

Test my DirectX GUI

This topic is 6517 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I wrote a GUI test program that demonstrates the various capabilities of my DirectX GUI. The GUI is not open-source; it's to be used in my game creation system GameDude (in progress). Anyway, I'd appreciate it if people would download the test, and report any bugs. Whether it works or not, can you post here your DirectX version, operating system, RAM, and video memory? I know it works with some people, whereas others have not been able to run it, so I'd appreciate any help in finding out why. Download it from here: www.geocities.com/cgamedude/guitest.zip. GeoCities will claim it's a dead link if you left-click it; you have to right-click the link and select Save Target As to download it. Don't forget to unzip it with "Use Folder Names" checked. ~CGameProgrammer( );

Edited by - CGameProgrammer on 3/10/00 12:05:02 AM

Share this post


Link to post
Share on other sites
You may want to try homepage.com (www.homepage.com).
You''ll get an ugly adress (http://myname.homepage.com) without the www part, but you have ftp access, it''s quick and you may upload any type of file.

If it doesn''t work, perhaps I can help you, I own the domain www.lunaticsystems.de, so I could place the file somewhere like www.lunaticsystems.de/cgameprogrammer/dxgui.zip or so..

-Markus-

Share this post


Link to post
Share on other sites
I edited my previous post with updated download instructions. Once again, they are:

Download it from here: www.geocities.com/cgamedude/guitest.zip. GeoCities will claim it''s a dead link if you left-click it; you have to right-click the link and select Save Target As to download it.

Don''t forget to unzip it with "Use Folder Names" checked.

~CGameProgrammer( );

Share this post


Link to post
Share on other sites
Nice job on the functionality of the GUI. However, I must be honest and say that it is... well... ugly. I''m sure this is a minor point. Nice job.

Share this post


Link to post
Share on other sites
Not bad, it''s a good GUI setup, but you need to work on the colors. Also, when you click GUI ABILITIES> Tab cycling, you can''t close that window.

Share this post


Link to post
Share on other sites
Oh yeah, it''s good .
...Lot better than I could''ve done




"When people tell you to tell the truth, you know that their lying."

Share this post


Link to post
Share on other sites
Not bad. Way better than i could do. like the other guys/girls said, change the colors around

- Moe -

Share this post


Link to post
Share on other sites
Oops. The tab window was the last one I added; I guess I forgot to add the code to close it.

Also, I just used basically random colors, along with some randomly selected bitmaps that I had already drawn for the real version of GameDude. But you can change everything. Just edit GUITest.gui. You can change the colors and bitmaps... well, you can change everything, since nothing is hard-coded (except the procedure handlers, the WindowProc functions).

~CGameProgrammer( );

Share this post


Link to post
Share on other sites
Pretty cool. One thing that I didn''t like is that I had to click every time I wanted to go to a sub menu (unless I held down the button after I clicked, and then moved over the sub menu I wanted to open, in which case I had to release the mouse button).

I liked the way all of your information is in the one gui file. I''m doing something similar, but I''ve got the information for each window in a seperate file (kind of stems from my initial implementation where I used .ini files as a stop gap), and it''s a real pain to manage them.

Anyway, seemed to work fine with an AMD K6-2 450, 128MB RAM and a 16MB TNT card.

Mark Fassett
Laughing Dragon Entertainment
http://www.laughing-dragon.com

Share this post


Link to post
Share on other sites
Heh, that was a design decision, about the menus. I hate the way Windows does it -- put the cursor over a submenu, and the sub''s automatically expanded. Because if the menu''s like this:

-- PopUp A -----------
-- PopUp B -----------

Then if I want to expand PopUp A, while I''m moving the cursor to the right to get at its submenu, if the cursor wanders over PopUp B, A is closed and PopUp B is expanded instead, and that''s annoying.

What does anyone else feel about this?

~CGameProgrammer( );

Share this post


Link to post
Share on other sites
Your GUI kicks some serious ass. You could probably make it commercial, if the code is flexible enough...

You plan to release it? I know I wouldn''t mind using something like that.

Share this post


Link to post
Share on other sites
I just tried it but it didn''t work... I got a popup saying
the DirectInput object couldn''t be created, then the
program crashed.

I''m using Win95B/DirectX 6.1 on a P133 with 48 MB RAM and a
2 MB SVGA-card. Yeah, I know...

Share this post


Link to post
Share on other sites
Spunge, the build of GUITest you have requires DirectX 7.0. It doesn''t actually need it, I just need to change a #define to allow previous versions of DirectX. The real version it should need is 5.0, or possibly 6.0. Does anyone remember what DirectDraw version is required for the gamma control?

Also, kill, I don''t plan on releasing the GUI alone. It will be embedded in GameDude, and games for it will use the GUI, with their own .gui files.

~CGameProgrammer( );

Share this post


Link to post
Share on other sites