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OneEyeLessThanNone

bitmap poll

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Anyone loading bitmaps the old way (pixel by pixel)? Or is everyone depending on DirectX or windows to load bitmaps? What formats do you all use? OneEyeLessThanNone - in need of new computer Edited by - OneEyeLessThanNone on 3/9/00 7:18:42 PM

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I wrote my own program. I guess it loads pixel by pixel, but I''m not sure (I use stdio).

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There is nothing wrong with getting Windows to do something for you. If it would write my games with one API call, I would call it.

LoadImage uses .bmp's. Paint.exe uses .bmp's. I use .bmp's.
---
Grandpa Simpson - "I never thought I could shoot down a German plane, but last year I proved myself wrong!"


Edited by - spejic on 3/9/00 9:25:13 PM

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Are there new tecniques to load bitmaps?
You can use Windows API or you can use your own functions...bmps are the simplest image format and it''s very easy to implement a loader (or a saver).
When you call fread(...) for example you specify a number of bytes to be read from disk...you have not to read pixel by pixel.

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An even better idea than using Windows Bitmaps is to use something like, say, Targa. =) Or, try JPEG--there are many libraries out there that do most of the work for you. Windows Bitmaps are stupid, cumbersome, and unnecessarily large.

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Guest Anonymous Poster
I don''t feel that Bitmaps are necessarily useless, sure they are large, but they load very fast.

However, I personally use jpeg the most with some bmp''s and sometimes even .dds

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