Thanks for the input.
By the way, I know it''s an API, it was about 3 in the morning when I typed that.
Ben Dilts
SLOW translucency
D3DX is a good solution for this -- it has a set of functions for sprites which support features like alpha blending through the hardware. In the Dx7 sdk help look at Direct3D->Direct3DX Utility Library->Direct3DX Utility Library Essentials->Sprite Support.
--TheGoop
--TheGoop
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