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dgruber

Hasbro's stock price

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dgruber    133
I posted this in the ng, but so far nobody has taken the hint. Hasbro''s stock has been on a downhill slide for months. Here is a story about Mattel and Hasbro: http://cbs.marketwatch.com/archive/20000308/news/current/diligence.htx Both Mattel and Hasbro are blaming computer games for their sagging stock prices. If anybody wants to tell the investor community about how Hasbro treats game developers, the yahoo discussion board is at: http://messages.yahoo.com/bbs?action=topics&board=yahoo.0b.09.7077691&type=r Investors should be especially interested to hear about felisandria''s petition and boycott drive. Hasbro just today announced they will write a bunch of new games for Microsoft''s Xbox. Well who is going to write them? With the current level of game developer satisfaction, game developers who have a choice of where they will work (i.e. the "good" game developers) will not choose Hasbro. Sure, Hasbro will find _somebody_ to write code, but will that be enough to stay competitive? I wouldn''t want to be holding HAS stock right now. Diana

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mvpsoft    122
Interestingly, MVP owns some Hasbro stock. No, it hasn''t been a good acquisition.

I wonder if Hasbro knows that it is suing one of its shareholders?

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BillyNuker    122
Does Scott Miller own any stock in Hasbro by chance?
Or does he have some deal in the works with them?
Just curious as to his very strange opinions, especially
since all his original games were more rip-offs than the
games in the Hasbro lawsuit.

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MaxNukem    138
Uh, no, we do not own Hasbro stock. Sheesh! That guy was REALLY reaching there!

Also, which early games did we release that were rip-offs? Or was that just lamer BS? Perhaps id Software''s Commander Keen games? Or their Wolfenstein 3-D game? Was it Math Rescue or Word Rescue? Perhaps the original Duke Nukem, or Cosmo? Hmmm..., how about Paganitzu or Monster Bash?

We did in fact rip-off Jumpman (renaming it Jumpman Lives!), because our legal search for the original copyright owner (Epyx) showed that they had gone under. However, after we released the game they re-formed and asked us to stop selling the game, which we did without any fuss. Other than that, I''m r-e-a-l-l-y curious to hear from you what game we ripped-off.

Scott Miller, 3D Realms

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BillyNuker    122
>We did in fact rip-off Jumpman (renaming it Jumpman

So then, you''ve ripped off stuff in the past that the ORIGINAL authors came after you for, and you studied every last detail of Super Mario, including grabbing the art for your artists to study, but yet you condemn ripping off?

The people in the Hasbro lawsuit didn''t come close to
ripping off as much as you freely admit to on this board!

Jeesh!

I''m sniffing a split-personality here.


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MaxNukem    138
>>> So then, you''ve ripped off stuff in the past that the ORIGINAL authors came after you for, and you studied every last detail of Super Mario, including grabbing the art for your artists to study, but yet you condemn ripping off?

The difference is, we didn''t clone anything that we saw, we simply studied it to learn ideas and techniques, much like an up-and-coming artist will study the work of past artists.

Try hard to see the difference--eventually it''ll come to you. ;-)

>>> I''m sniffing a split-personality here.

All your sniffing is your ignorance of the law, and your inability to grasp a relatively simple concept. Don''t worry, you''re not alone. :-)

Scott Miller, 3D Realms





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BillyNuker    122
Scott,

You are such a hypocritical little doodad!

Whacky Wheels sure looks an awful like like Mario Kart.
Raptor looks like River Raid, plays like Galaxian.
Monster Bash is giving me flashbacks of Ghosts ''n Globlins.
Secret Agent... can you say Mission Impossible from C64???

And of course, you''ve already admitted to:

1. Cosmo''s = Mario (and a little Sonic, which you deny)
2. and your Jumpman clone

Should I turn the microscope a little higher? Some of
your other games were reminding me of some Amiga games
from years past.

Oh, but you''ve been very naughty.

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Strife    374
Hmmmmmm...

Maybe since Hasbro''s stock is going down, they decided that they should try to make a little more money on the side...

I wonder how they plan to do that? It couldn''t be by suing people over what they claim is copyrighted, could it?

Commander M
http://commanderm.8m.com
cmndrm@commanderm.8m.com

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MaxNukem    138
>>> Whacky Wheels sure looks an awful like like Mario Kart.
Raptor looks like River Raid, plays like Galaxian.
Monster Bash is giving me flashbacks of Ghosts ''n Globlins.
Secret Agent... can you say Mission Impossible from C64??? <<<

Yep, Wacky Wheels, by a team in England, sure is a lot like Mario Kart, and had I known then what I know now, I wouldn''t have allowed that game to be so close to the original. Thanks for pointing that one out.

As for Raptor, Secret Agent, and Monster Bash, those games are significantly different to the games you suggest they copy. You lose on those three.

>>> And of course, you''ve already admitted to:
1. Cosmo''s = Mario (and a little Sonic, which you deny)
2. and your Jumpman clone <<<

Keep in mind, the Jumpman game we did our legal footwork on and the company that owned the copyright no longer existed (had gone bankrupt and closed completely). We were unfortunate in that the company revived itself about a year after we released the game, and it turns out they still owned the copyright. So, that''s a different case--yes we cloned a game, but we thought we were legally free to do so, just as id Software used the Wolfenstein name after the original owner didn''t renew the trademark. That almost came back to bite them, too, but that''s another story.

As for Cosmo, read my words very carefully: We did not clone any game in making Cosmo. I thought I made it completely clear that we studied other games, but did not clone them. Again, if this simple concept is too hard for you to grasp, please keep trying, because unless your IQ is lower than Hasbro''s stock price you''ll eventually see that little light turn on above your head.

BTW, I will not bother correcting all your mistakes in the future, I don''t have enough free time to keep up with you! Good luck with all your efforts.

Scott Miller, 3D Realms

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BillyNuker    122
"Yep, Wacky Wheels, by a team in England, sure is a lot like Mario Kart, and had I known then what I know now, I wouldn''t have allowed that game to be so close to the original. Thanks for pointing that one out."

Funny how Scott ''convienently'' forgets the remakes his
company made until someone points them all out, huh?

First he said there was none, now there are 3 confirmed
with more on the way.

Now, if Scott had done his homework, would there have
been jumpman lives? Remember, at the time the Hasbro
suit ''pacman'' games were made, Namco and Atari had
abandoned pacman for years! Hmmmm, looks like Scott and
Dave of MVP should be agreeing with each other, instead of
Scott attacking his own kind. What a coward lamer.

Ok Scott, keep the ''excuses'' coming...

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Tha_HoodRat    156
Guys we are missing the point , there is nothing wrong with learning from another game , to quote Steve Jobs,

quote:


Good artist copy ideas , brilliant artist steal ideas.


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genovov    122
Exactly! This is the whole reason the Hasbro suits are dangerous! They are trying to prevent game developers from expanding on the basic gameplay ideas they claim to own.

Any artform is based on past ideas, be it music, visual art, or game design. Any game programmer or designer worthy of the name will look at other people''s work to find sources of good ideas, and for examples of what not to do. Of course this shouldn''t be the only source of ideas. But to say that any vertical scrolling airplane game is a clone of River Raid is silly. To allow some company to prevent the making of a vertical scrolling airplane game through copyright abuse will crush this industry, no question.

Cheers,

-genovov

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Walter    122
BillyNuker
I understand you are trying to make a point, but must
you insult people while doing so?
Just because you think you have a few good points, doesn''t
mean you have to be a jerk about it, Scott certainly
kept his cool until you freaked out for no apparant reason.

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