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LS visual problems

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I am making an overhead action shooter and I am using the Land1 files. The problem is that the radius, tile_scale, and height_scale are wrong for the camera position, so it looks like iam zoomed into the water so I only get 4 big tiles on screen What would be appropriate values?? I foold around by setting Radius to 30 Tile Scale to 7 Height Scale to 1 The terrain does not cover entire screen and it runs to slow. Any sujestion on the values

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Hi Voodoo,
Heres some good settings
Radius 20 - Visible number of tiles
Tile Scale - 512-1024 (Width of the Tile)
Height Scale 1-64 depending on how high you want the terrain.

See how these go the Radius is what mainly effects your speed.


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