Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

voodoo

LS visual problems

This topic is 6650 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

I am making an overhead action shooter and I am using the Land1 files. The problem is that the radius, tile_scale, and height_scale are wrong for the camera position, so it looks like iam zoomed into the water so I only get 4 big tiles on screen What would be appropriate values?? I foold around by setting Radius to 30 Tile Scale to 7 Height Scale to 1 The terrain does not cover entire screen and it runs to slow. Any sujestion on the values

Share this post


Link to post
Share on other sites
Advertisement
Hi Voodoo,
Heres some good settings
Radius 20 - Visible number of tiles
Tile Scale - 512-1024 (Width of the Tile)
Height Scale 1-64 depending on how high you want the terrain.

See how these go the Radius is what mainly effects your speed.

Cheers
Darrin

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!