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16 bit textures

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I`m trying to use a jpg file as a texture for the sky cube thingy, it loads up fine in PREdit, but when loaded in the terrain example it crashes ? I`ve change the textureformat to form texture_8 to texture_normal ? Any suggestions ?

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Check that you havn''t enabled Hardware MipMaps prior to loading the JPG. For some reason mine crashes if I have Hardware MipMaps enabled & try and load a JPG or object that contains a JPG.

Cheers
Darrin

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