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anyone know how blizzard did the pathfinding in starcraft?

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i was just trying to think of an efficient way to do it, and they seem to have pulled it off...

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Best way to go with pathfinding (depending of your project) if you''re creating an RPG is the A* algorithm for pathfinding.

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Take a look at http://www-cs-students.stanford.edu/~amitp/gameprog.html. Failing that, look in the AI forums.


--Antz
Quanta
http://quanta.virtualave.net

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