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monster

OpenGL OpenGL

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I am a C++ programmer. Now I''m developping a OpenGL 3D program. I have two question: 1) I hope that the OpenGL function that would be used in my program could be implemented through accelerator hardware. Now I want to know whether a OpenGL function could be implemented by Permedia2. Please teach me how to test the ability of Permedia2 to accelerate a OpenGL function, and how to enable that ability in 3D program. I hope that you can illustrate it through C langrage. 2) I want to use 3D modeling animation software (for example 3DStudioMAX R3 , Poser 4 ,Maya 2 ) to create a complex 3D model and display it in scene of my own OpenGL program. But I don''t know how to transform 3D modeling file format to OpenGL date architecture and function. I want to use that date and function in my program. Please supply or introduce some tool software that can transform 3D modeling file to OpenGL date and command. Thank you !

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I think you must go where EvilOne says.

About your Permedia2 supported functions, go to the 3dlabs site or have a look to your card doc, it''ll give you an idea.
I know there''s a way to ask a driver what it can do with OpenGL (Direct3D can also).

Software are available that permit to convert file format.
Have a look at Opengl.org, flipcode.com or cfxweb.com for details.
(Not sure there''s that kind of stuff there, but it certainly is)

Hopes it help.

-* Sounds, music and story makes the difference between good and great games *-

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