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extralongpants

point rotation around normalized vertices

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Ugh, vector troubles... I''m having trouble with rotating points around specified vectors. I don''t want to use the glRotate() functions, as it is important for me to manually calculate my points for collision detection and such. If someone could direct me to a good article or provide me with some pseudo code, that would be great. i would greatly appreciate any help. thanks. i hate stupid people

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sounds like you need to learn how to use matricies.

and I don't like your sig.
"I hate stupid people..."
thats just sad.

[edited by - RipTorn on May 29, 2002 7:23:21 PM]

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well, i found a function to help me, and so i am able to avoid big clumsy matrices (i should have mentioned that i was trying to avoid them).

why did you not like my sig? Its fun to be blatantly offensive. humor - its nice.
besides, if i really hated stupid people i wouldn''t post it all over the internet - stupid people control the world and i''d be dead.

----------------------------
i hate stupid people

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