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I've just vinished my virst game! VOV!!!

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I''ve just finished my first major C++/DirectDraw game! This is the coolest! It''s a 2D platform/puzzle game, kind of like Lemmings, called "Bloblings". You control a blob character that sub-divides into smaller blobs, but you have to control them all simultaneously, so it''s really tricky! Please check it out here: www.gamescripting.com/blobmain.html

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I tried the game.

Unfortunately, the graphics were broken.
(I can email you a screenshot if you wish)

There was no text, and all the sprites were made of random-ish noise. Might be something to do with colordepth.

My specs (If you want):
Leadtek GeForce3 Ti200
Windows ME
DirectX 8.0a

You don''t need to release the .pch or other miscellaneous VC files, just the .exe and libs.

Then you could downloadable test version with no sound for only 2MB if you wanted.

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Very nice! One of the most inovative games I''ve seen in a while. Good mix of fun and frustration.

Keep up the good work! Keep us posted on your future projects.

/*=========================================*/
/* Chem0sh */
/* Lead Software Engineer & Tech Support */
/* http://www.eFaces.biz */
/*=========================================*/

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The "3th dead"? What do you mean?

Also: Some other people have the same blurry noise problem. I''m looking into it, and should have it fixed for version 2.0

Thanks for the info about not needing the pch files. I''m a newbie, so I haven''t picked up that kind of stuff yet.

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Guest Anonymous Poster
Hey good job! Great game... so would this be the caliber of game one could show off to companies in hopes of getting hired? Or does it have to be in 3d?

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with me nothing apeared on the screen...

then i got green flashing background with a white arrow pointer... but nothign else.


then i had to alt-F4 it... and the sound still plays

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You downloaded DirectX, right stickman? Without it, you won''t get very far...

To Anonymous Poster: I have no idea if this is good enough to show off to companies; it''s only my first game. I''m glad to have it in my portfolio, however.

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I think I had almost the same problem as stickman.

Maybe there''s something similar about our setups that your game doesn''t like? (It''s not DX, as mine plays DX stuff fine)

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