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Skinned Progressive Mesh

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Is there some kind of way to use Skinned and Progressive mesh ? With D3DX ? Tutorials ? Code Samples ? Thank you! JesterX

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Of course, if i want to use these meshes, is for gaining some rendering time by simplifying them when they are far away...

Lets suppose my skinned mesh is about 5000 triangles, will it be faster to simplify it when it is far away and then rendering it ... or will it be faster if i render the whole thing ?

The minimum target for this will be like a TNT2 card on a Celeron 733...

Thank you!

Michel Racicot

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Hey, I''m asking the same question here in this forum, but nobody replies..
I really like to know if one can do this..

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