Jump to content
  • Advertisement

Archived

This topic is now archived and is closed to further replies.

JesterX

Skinned Progressive Mesh

This topic is 5891 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Is there some kind of way to use Skinned and Progressive mesh ? With D3DX ? Tutorials ? Code Samples ? Thank you! JesterX

Share this post


Link to post
Share on other sites
Advertisement
Of course, if i want to use these meshes, is for gaining some rendering time by simplifying them when they are far away...

Lets suppose my skinned mesh is about 5000 triangles, will it be faster to simplify it when it is far away and then rendering it ... or will it be faster if i render the whole thing ?

The minimum target for this will be like a TNT2 card on a Celeron 733...

Thank you!

Michel Racicot

Share this post


Link to post
Share on other sites
Hey, I''m asking the same question here in this forum, but nobody replies..
I really like to know if one can do this..

Share this post


Link to post
Share on other sites

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!