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FooFighter

Destroying Sprites

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Hello everybody! I''m new to DelphiX programming but I''m making really good progresses. What I need to do is destroy many sprites at one time. My situation: I have 60 sprites from the class TEnemy in the screen. When the player dies, If the user starts a new game the game will add more 60 players and the previouse 60 (or less, if the player killed someone) will need to be destroyed. I don''t know How to Use the Destroy, Free, or Dead to destroy too many sprites so...I would like some help here! Thanks in advanced, Marcelo.

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This is only for DelphiX

//Do for all sprites in current engine
for I := 0 to Engine.AllCount - 1 do

//Here You check sprite for dead
if Engine.Items is TDeadSprite
then Engine.Items[I].Dead;

Engine.Dead; //Do dead and destroy operation

I try code

Engine.Items[I].Free;

but then counter is changed and not destroying all sprites.

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This code would free all the sprites (including the player):

while Engine.Count > 0 do
  Engine.Items[Engine.Count - 1].Free;


or this code would kill all TEnemy sprites:

for j := 0 to Engine.Count - 1 do begin
  if Engine.Items[j] is TEnemy then Engine.Items[j].Dead;
end;
Engine.Dead;


Possibly you should have some kind of recursive function in case there are any sprites owned by other sprites.

[edited by - Useless Hacker on May 30, 2002 8:08:30 AM]

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