Lighting in a 3d iso game

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5 comments, last by KriS-XK 21 years, 10 months ago
Any ideas how to do lighting in a 3d iso game? [Direct 3d] KriS
--KriS
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Make a list of light sources and create a light map that corresponds to each

A torch would have a flickering set of light maps
The floor would be mapped differently than the walls

ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site

Hmm.. I don''t know what exactly you''re looking for (and if it''s on the actual programming side, God knows I''m in no position to answer), but if you mean graphically you could have a small cloud (maybe at about 70% transparency) appear over the other tiles and have the lightning strike down from that. *sigh* after rereading this, it doesn''t seem as helpful as it did in my head.
I did the lights just changing vertex colors. Looks quite good.

KriS
--KriS
I did the lights just changing vertex colors. Looks quite good.

KriS
--KriS
You can do vertex lighting (as KriS-XK) which is fast and ugly (you may like it) or use lightmaps which are not as fast but looks pretty cool, or use D3D device''s light sources, point, directional or spot, which can look pretty nice but can be rather slow if overused.
D3D device''s light sources also do vertex lighting, just you don''t have to calculate anything. So how it can look better than vertex lighting ?
--KriS

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