Lighting in a 3d iso game
Make a list of light sources and create a light map that corresponds to each
A torch would have a flickering set of light maps
The floor would be mapped differently than the walls
ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site
A torch would have a flickering set of light maps
The floor would be mapped differently than the walls
ZoomBoy
Developing a iso-tile 2D RPG with skills, weapons, and adventure. See my old Hex-Tile RPG GAME, character editor, diary, 3D Art resources at Check out my web-site
Hmm.. I don''t know what exactly you''re looking for (and if it''s on the actual programming side, God knows I''m in no position to answer), but if you mean graphically you could have a small cloud (maybe at about 70% transparency) appear over the other tiles and have the lightning strike down from that. *sigh* after rereading this, it doesn''t seem as helpful as it did in my head.
You can do vertex lighting (as KriS-XK) which is fast and ugly (you may like it) or use lightmaps which are not as fast but looks pretty cool, or use D3D device''s light sources, point, directional or spot, which can look pretty nice but can be rather slow if overused.
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