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greyscale conversions in DDBLTFX

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Is there a way to convert an image to greyscale using DDBLTFX? I''ve looked at the structure, and nothing really stuck out at me as being for that purpose. Has anyone done it?

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Perhaps you could also use color controls to achieve this but I think they affect the entire game not only the image...

Im Anfang war die Tat...
Faust

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