> One word for yah mate .... ACK!!...
No wonder I didn''t win! }B^)
> my god, that thing is uncontrolable on my 2.2GHZ with 512MB RAM and Gforce 4.
Yeah, w/ that much ram it must really fly by! }B^)
> The scenes fly by, you can not even tell what is what.
You got a prob on your machine mate (too dang fast)! I use dt for all my frame-frame steps (unless I forgot something, I even test it at a ~10 fps rate). Do the scenes themselves run fast (dt-based), or the scenes cycle fast (time-seconds-script-based)? I have a 1 gig athlon w/ geforce2, even w/o dt I would expect only a 2x speed jump.
> I looked at the code and see no obvious way to slow this hunk of burning demo down.
hw->time.scale=... ? Unused but I can allegedly scale or offset relative time. Which demo are you referring to? I assume FellowshipZ. No one has ever reported timing problems. In a routine in main called after_swap(void), set the delay to some nominal millisecond delay: i.e. delay(33); for a max ~33 fps rate and see what happens, I usually test w/ delay(100) for slow 10 fps machines, but of course have no way to test for the faster ones.
> I am sure it is an awsome demo
It was ok.
> but it runs way way to fast on my machine. Hehehe bet that is a first?
Yes it is. Perhaps this is a manifestation of the moderately famous glut lack of precision timing? Or my handling of a dt of 0! Dang it, back to the drawing board, or off to get a 2 gig machine w/ geforce4!
zin
zintel.com - 3d graphics & more or less
lightning _NOT_ lighting
Zin,
Its both the scene and the looping. When a scene starts all the images just sream by as if you were looking out the side window goign 100mph down a highway
Its both the scene and the looping. When a scene starts all the images just sream by as if you were looking out the side window goign 100mph down a highway
My other apps ok? Other glut apps ok? Other OpenGL apps ok (windows timing)?
The only thing I can think of is a dt of 0 fouling things up, if your machine is so fast. I''ll have to look at what would happen w/ a dt of 0, I may have clamped a minimal dt. I normally get 40-80 fps.
Thanks for the heads up.
zin
zintel.com - 3d graphics & more or less
The only thing I can think of is a dt of 0 fouling things up, if your machine is so fast. I''ll have to look at what would happen w/ a dt of 0, I may have clamped a minimal dt. I normally get 40-80 fps.
Thanks for the heads up.
zin
zintel.com - 3d graphics & more or less
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement