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Chimaera

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I''ve recently been working on a project, and I''ve run into a problem in the very beginning stages. Here it goes: I have an opening bitmap which I have locked on the screen for three seconds. I then want to clear that bitmap and load a sprite which will be used to initiate the game. Of course, after I wait three seconds and then load the sprite, it just goes over the opening screen and doesn''t turn out the wait i want. I need to clear the bitmap and then immediatly load the other one. I''m using win32 and so far only the gdi. I''d like to stay away from DirectX because, I''m now looking into OpenGL. Please, any help or suggestions would be appreciated! // chimaera

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Sorry. I read that over and I guess I really didn''t explain it very well. I''ll try again real quick.

Okay, I''ve got an opening bitmap (say a title screen). That I have pausing for three seconds as a display. I then want to go straight into the game, where a sprite (a ball, specifically) will load and gameplay will begin.

Right now, I have the title bitmap loading and waiting three seconds. Immediatly after that, I have the ball loading, but as it is now, it overlaps the old bitmap. (Hope you''re getting what I''m saying).

What I want it to do is load the title screen.. pause.. then clear that and go to the ball. I was wondering if anyone knew how to refresh the window or clear the bitmap off?

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I know nothing about the kind of programming your doing, but could you not just load a bitmap of your background witch covers up the opening image? then load your ball sprite.

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